CONTEMPORARY CHILDREN’S GAMES: MEDIA, NEW PRACTICES AND CLASSI?CATIONS
DOI:
https://doi.org/10.1590/S0101-32892012000300009Keywords:
Children’s play, media, classi?cation, culture.Abstract
The re?ection about games is a complex task: it assumes spontaneity, in many cases, the forms and contents that it acquires seem to place it in a secondary place in what refers to its treatment. That’s why a ?rst step is to locate it in an intersection: the culture, its conditionings and possibilities; the social and educative trajectory of those who play and the history in which the practice develops. The objective of this paper is to present a path through some of the theoretical and methodological approximations to think about the games in order to, in a second moment, propose a classi?cation of contemporary children’s games that includes as a novelty the media as an interventionist variable in an attempt to contribute to the discussion and re?ection about games and new communicative scenarios. Re?ecting about children’s games can not be a task isolated from media in general and from television in particular because of its impact in the life of the kids. We conclude that to play is a way of putting in action and in words the everyday discoursesDownloads
Published
2012-09-29
Issue
Section
Artigos Originais